Red Talon State Of Decay
Red Talon Contractors are special survivors you lot can recruit past playing Daybreak.
Recruitment
Red Talon Contractors tin can be called in through your radio. Open it up, then cull Daybreak. Here you'll see two options to call in Contractors - 1 is existence Red Talon Daybreak Operator and the other one is Cherry-red Talon Soldier. They are identical in everything except in their advent (default outfit). Calling them in costs 2750 Prestige each. Prestige can be earned through the Daybreak gamemode.
Before y'all would recruit them, you can examine them with the 'Learn almost Survivor' option. You lot're only able to see their skills, however information technology gives away crucial data about them, allowing you to predict some of their traits even. They also take access to exclusive Quirk Skills which is also visible when examining them. If yous don't like them or already have someone with a given Quirk Skill and don't demand a duplicate, you can reject the recruitment. Doing and then will refund your 2750 Prestige you spent on calling them in.
Y'all can notice information about predicting the Contractor's traits in the Traits department below.
Notes:
- If yous have 10 or more survivors in your customs you tin't recruit Contractors (they'll ever pass up your request).
- In instance yous're below 10 members but all the same get your calls refused bank check your map - having too many enclaves effectually can cause this event. Getting rid of a few enclaves unremarkably resolves it.
Skills
RT Daybreak Operators' Outfit
Cherry-red Talon Contractors have a unique gear up of Core Skill specializations:
- Prowess for Cardio,
- Tactics for Wits,
- Heroism for Fighting, and
- Warfighting for Shooting.
These 4 skills are combinations of all 4 specializations for each core skill, making Blood-red Talon Contractors the all-time survivors in the game.
Equally mentioned before, they'll also come up with special Quirk Skills. There are 10 of these skills available. By proper noun, they are the following:
- Combat Medicine (like to Surgery)
- Demolitions (provides both knowledge needed for crafting C4)
- Firearms Maintenance (similar to Engineering)
- Foraging (bones Gardening with daily Food and Meds income)
- Fortifications (similar to Structure)
- Gut Packing (like to Nutrition)
- Hacking (like to Programming)
- Infrastructure (similar to Plumbing)
- Logistics (similar to Metalwork)
- Mobile Operations (similar to Automechanics)
Bank check out the Quirk Skills folio to learn more most them.
Traits
RT Soldiers' Outfit
Ruby-red Talon Contractors also have unique Traits which are but available for them.
Every Contractor has iv Traits. The first trait provides sure bonuses for the Contractor. It is randomly picked from the post-obit traits:
- Delegate Officer (Standing Rewards bonus)
- Dead Zone Runner (Light Conveying Capacity bonus)
- Diehard Veteran (Injury Severity reduction and Infection Resistance bonus)
- Vigil Baby-sit (No Beds used and Fatigue Severity reduction)
The 2d trait provides both bonuses and debuffs, and determines the quirk skill the Contractor will take. Information technology is randomly picked from the following traits:
- Combat Medic (provides Combat Medicine)
- Comms Engineer (provides Hacking)
- Cooked for the Squad (provides Gut Packing)
- Demolitionist (provides Demolitions)
- Facilities Engineer (provides Infrastructure)
- Firearms Enthusiast (provides Firearms Maintenance)
- Forager (provides Foraging)
- From an Armored Unit (provides Mobile Operations)
- Quartermaster (provides Logistics)
- Worked as a Pioneer (provides Fortifications)
The third trait will almost likely provide certain bonuses for the Contractor as well, still information technology can be a negative trait too. It is randomly picked from the following traits:
- Positive:
- Boot Camp Survivor (Max Health bonus)
- Cadet Instructor (Cardio Feel Rate bonus)
- Combat Ready (Fighting Feel Rate bonus)
- Former Squad Leader (Continuing Rewards bonus)
- Front Line Feel (Fatigue Severity reduction)
- Gilt Eagle Marksman (Max Stamina bonus)
- Officer Material (Wits Experience Rate and Morale bonus)
- Practices at the Range (Shooting Experience Rate bonus)
- Negative:
- Designated Grunt (Standing Rewards penalization)
- Drew Desk Duty (Increased Fatigue Severity)
- Skipped Boot Camp (Increased Injury Severity)
- Trained off the Grid (Higher Food consumption)
The fourth trait is always Red Talon Contractor for all of them.
Annotation: Though the Contractors initially come with 4 Traits when you recruit them, they tin can reveal Hidden Traits about themselves when you lot have them as followers. Since the current HUD can simply show 4 Traits maximum, the revealed trait will push out one of their original iv (most likely the Red Talon Contractor trait), however it doesn't mean its effects are gone. Though you won't be able to see the trait anymore, the bonuses/debuffs will nevertheless utilize to your Contractor.
Predicting Traits
When you examine a Contractor with 'Acquire Most Survivor' before recruiting them, they'll always have i or two of their 4 core skills specialized. This is what will help you to predict/narrow down what traits they might accept after recruiting them. Information technology as well matters how many levels the specialized skills have.
The outset traits provide the specialization with the more levels.
- High-level Prowess is given by Dead Zone Runner
- High-level Tactics is given past Consul Officeholder
- High-level Heroism is given by Diehard Veteran
- High-level Warfighting is given past Vigil Guard
The third traits provide the specialization with the less levels.
- Depression-level Prowess is given by Kicking Army camp Survivor or Cadet Instructor
- Depression-level Tactics is given by Former Squad Leader or Officer Material
- Depression-level Heroism is given by Combat Ready or Front Line Experience
- Depression-level Warfighting is given by Golden Eagle Marksman or Practices at the Range
If only one of their core skills is specialized, they'll either have Designated Grunt, Drew Desk-bound Duty, Skipped Kick Camp, or Trained off the Grid every bit their third trait. Since all of these are negative traits you might not want to recruit them.
Since their Quirk Skill is also visible, their 2d trait is pretty obvious. You can run across above which Quirk Skill is provided by which second trait.
Hero Bonuses
The Contractors also have their ain exclusive Hero Bonuses. All of these Hero Bonuses are provided by the first and second traits. They are the following:
Hero Bonuses provided by the beginning trait:
- Owed Favors (Daily Influence income; past Consul Officer)
- Reconnaissance (unlocks Rooftop Recon; by Dead Zone Runner)
- Sleeping in Shifts (Beds bonus; by Acuity Guard)
- Utility Vests (Calorie-free Carrying Capacity bonus; by Diehard Veteran)
Annotation: Since Update 27 these four Hero Bonuses are indefinitely unavailable as an experimental change.
Hero Bonuses provided by the second trait:
- Barn Raisings (Labor bonus; by Worked every bit a Pioneer)
- Collecting Brass (Daily Ammo income; by Firearms Enthusiast)
- Meaty Ordnance (Item Stack Size bonus; by Demolitonist)
- Field Medicine (Max Health bonus; past Combat Medic)
- Foraging Programme (Food Consumption reduction; by Forager)
- Kitchen Patrol (Infection Resistance bonus; by Cooked for the Squad)
- Noise Discipline (Zombie Threat reduction; past Quartermaster)
- Reinforced Chassis (Vehicle Durability bonus; by From an Armored Unit of measurement)
- Satellite Radios (Radio Cooldown reduction; by Comms Engineer)
- H2o Conservation (Max Stamina bonus; past Facilities Engineer)
Since every single outset and 2nd trait has a Hero Bonus associated with them the Contractor'south Hero Bonus is basically a coin flip (l-l chance, since they'll either get the Hero Bonus provided by their first trait, or the second).
Notation: As long every bit the get-go traits' Hero Bonuses are unavailable, you'll always get the second trait's Hero Bonus for your Contractor.
Red Talon State Of Decay,
Source: https://state-of-decay-2.fandom.com/wiki/Red_Talon_Contractors
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